Gaming, Technology, Uncategorized, Video Games

The Quest For Perfection

I’ve never understood perfectionism, and I’ve never been a perfectionist when it comes to gaming. I mean, in the real world, I like to get my job done and done well. But there’s a fine line drawn between “good enough to meet my high standards” and “perfect.” I don’t have the time or patience to do much of anything perfectly, and that attitude carries over into gaming. I like getting achievements or trophies in games, and there are some that I specifically seek out for the challenge and so that I can say I have it. Never before, however, have I ever had the desire to obtain all the achievements or trophies in a game… until now.

The thing that drives me away from perfectionism is that most games contain some pretty bizarre challenges. Some of the optional objectives in Assassin’s Creed III, for example, were pretty tough and took a combination of skill and luck. Mess up, and you might have to do some backtracking and restarting to get the extra points. Other games just have that one seemingly impossible objective that is so frustratingly difficult you may as well give up immediately. The 7 Day Survivor Achievement in Dead Rising involves you playing the game for roughly 22 hours in one sitting with no saves allowed. This is in a game where simply beating the 7 or 8 hour campaign is a slog; (in my opinion) sitting through 22 hours at once would be both mentally and physically taxing, and not at all worth it for me. “Bladder of Steel” makes you play all 7 hours’ worth of the Rock Band 2 songs in a row without pausing once. Unless you’re having a lot of friends over, your hands will cramp up trying this one solo.

Of course, it would be pretty amazing to say “yeah, I have that achievement!” It’s not so worth it, however, that I would attempt anything like these all on my own unless the game developer sends me a legitimate trophy in the mail on behalf of my success. Unless I’m rewarded with a physical item, there’s no sense in working toward any insane achievements only for that fleeting moment when I hear a ding and see the message fly across my screen showing just how much of a nerd I truly am by accomplishing such a feat.

Resogun does achievements right, however (called trophies on PSN). None of the trophies are so tough that they can’t be achieved, either solo or with a friend, and since virtually every PS4 owner has this free game, there’s really a slim chance you won’t be able to get some help in these achievements. The run of the mill trophies include beating the game on a certain difficulty, using a certain ship, saving all the humans on a particular level, making it through all levels in arcade mode without losing all lives, and so on. Some trophies are a bit more bizarre, but they’re all doable, and they’re fun!

These include tasks like throwing a human to the safety zone rather than delivering him conventionally. Try completing any level using no bombs, bullets, or overdrives; you can only use your boost to destroy enemies (you become an invincible, unstoppable melee weapon when you boost). Maybe tough objectives are more your style. Try saving two humans within the span of a second. Beat a level on the hardest difficulty. Obtain a multiplier of 15X, which is no small feat. The list goes on, but I won’t explain everything here.

One great thing about these trophies is that although they take a decently skilled player, they’re not impossible, or at least I don’t think. I don’t think I’m an amazing Resogun-er, but I still believe that I can get all the trophies. They offer a challenge, but with none of the trophies being so difficult or bizarre that they’re not worth my time, I actually feel compelled to reach 100% completion in Resogun. It definitely helps that the game is addictive and supremely fun, but that’s beside the point.

I wish that more games would embrace the trophy hunting like Resogun: make some tough, make some funny, but make them all attainable with a decent level of skill. What do you think? Do you like bizarre objectives? Tough ones? Let me know below whether or not you’re a perfectionist and why. Hit the like or follow buttons if you’ve enjoyed, check out the LP channels in my “Links” tab, and have a great day.



5 thoughts on “The Quest For Perfection”

  1. I don’t like pseudo-achievements, achievements that don’t represent a milestone of some sort (which will be arguable), force the player to play the game in a way that doesn’t make sense just to do something or aim to force a player to squeeze out all the possible content like a toothpaste from a tube (e.g. unlock all endings). People are much more likely to play games now to show off their ‘achievements’ instead of their skill and the meta-game of ‘achievement whoring’ is something that I find, to put it politely, distasteful and damaging to the genre.

    Some of the questions that the new meta-game raises are very important. What happened to playing games for the pleasure of it, playing a game more than once because it was that damn fun or you wanted to see the other possibilities? What happened to the experience of playing and beating the game being the genuine achievement, whether on the normal difficulty or the hardest? What happened to putting the challenges for the player inside the game instead of outside of it? What happened to exploring the game world because it’s enjoyable in and of itself, rather than speed-running through it?

    When I look back at some of the games I played I look back at the experiences I had and the ultimate outcome, beating the game. Achievements can be nice because they set specific goals for the player…but too often that is what people are playing for and the glut of pseudo-achievements in games is a sign of that. With that said, I certainly wouldn’t begrudge the player that truly enjoys a game and wants to unlock all of the achievements, pseudo- or otherwise. Why? Because they enjoy the game THAT MUCH and that’s the point of the whole exercise.

    1. That’s what I like about the Resogun achievements; they’re fun ideas for ways to make a match interesting (throwing your humans haha) and they’re not just squeezing the toothpaste out of the tube. In fact, the game doesn’t even have an achievement for beating it on the hardest difficulty, which makes perfection in Resogun easy enough for many to reach if they try, but still not easy by any means.

      Even still, given the objectives, you wouldn’t want to try for perfection unless you really enjoy this game; that’s how I see it anyhow. I’m having a ton of fun playing this game and going for all the trophies. In fact, I just have one more to go, and I’ll have unlocked all trophies and reach perfection for the first time in a game; I’m pretty happy about that.

  2. Can’t wait to play this game! I agree with “The Voice. If you love Resogun so much that you want to aim for 100% then do it, as long as you’re still enjoying it. Knowing you, you don’t seem like a guy that will play games just for the trophies and that’s where people start becoming assholes. “What’s your level?” and stuff like that.

    Luckily I’m not a perfectionist any more. If the trophies are obtainable through the single player experience and not seriously extreme (like your 22hr Dead Rising example) then I would want to get every trophy but only if I enjoyed the game that much,so much in fact that I would want to be immersed in that game-world experiencing all it has to offer.

    Be careful of the trophy bug. Sometimes, it can make you go overboard. lol, trust me I know 🙂

    1. Haha, I definitely will not get sucked into this permanently! I wouldn’t be surprised if this is the only game I ever get 100% on… there’s just something about it that makes me really want to get all the trophies. In any case, I’ll hopefully be finishing up that last trophy tomorrow 😀

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