I know; my last post was about perfectionism and Resogun; you might be tired of hearing about it. I usually don’t like to write two posts in a row about the same game or topic, simply because I doubt you want to hear about the same thing constantly, and I don’t like writing about the same thing constantly. I must inform you, however, that I have unlocked all the trophies in Resogun, thus making it the first game I have reached perfection in! I want to share with you my final thoughts on this game since I can now say I’ve explored everything it has to offer; this was something I was not able to do in my review when I posted it a few weeks ago.
I want to start off by saying there’s a lot of depth and replayability to Resogun even though it consists of 5 levels that can be beaten in 10-15 minutes apiece (if you’re lucky and don’t have to restart). I beat the arcade mode, and it took me a few hours on my first attempt. After I finished it on the “regular” difficulty (Experienced), I thought I was done. A friend inspired me to follow the quest for perfection, however, and I returned before very long. Solo, I ended up beating the game on a tougher difficulty, Veteran. Then, I beat the game another time by myself on the easiest difficulty (Rookie) because I needed to beat the game with all 3 ships, no matter what difficulty. I played it yet again with aforementioned friend on Experienced to use another ship I needed. In all, I’ve beat the game quite a few times, and none of the playthroughs felt boring.
The reason being, none of the playthroughs felt the same. Playing on Rookie was a relaxing walk in the park, but playing on Veteran (and eventually Master) is like trying to perfect a Rock Band guitar solo; it’s definitely a rush if you accomplish the task, but if you fall short, it’s a bit frustrating or depressing. Using one ship caused a certain tactic to be used, but another was required for a different ship. With 4 difficulties and 3 ships, there are 12 different ship/difficulty combinations, and I guarantee each one would play out very differently.
As I mentioned above, using each ship made playing through Resogun a different experience every time. The Nemesis, my personal favorite, has homing missiles, is very agile, and has a high level of boost. The downside, however, is that the ship’s overdrive (read: giant laser) charges very slowly. The Ferox’s overdrive charges much faster and has a bit less boost, but it is a bit less agile and has only straight firing bullets rather than homing missiles. The Phobos, my least favorite, is a sluggish beast with little boost, but it boasts a shotgun-blast type of weapon and a rapidly recharging overdrive. My playthrough with the Nemesis saw me dodging and weaving, boosting through waves of enemies. The Ferox, on the other hand, involved less fleeing and required better aim due to the lack of homing missiles. The Phobos was good at plowing straight through without much fear of being touched due to the extremely devastating close-range attack.
I enjoyed being forced to think and play differently; I’m not used to that in games. I play a lot of FPS games, and increased difficulties usually mean more enemies that are stronger and have better weapons. The remedy: hide and only poke your head out when you’re ready to shoot, then dive back to cover. An FPS following that strategy doesn’t require a radically different gameplan, but Resogun demands a true change. I liked the challenge, and I took said challenge many times!
The online play is a great addition to Resogun; I hadn’t really played it before I wrote my review, but I’ve spent a few hours playing with a friend, and it’s great fun. Considering everyone has a headset, playing with it connected is basically a must. Hearing him rage at a death or make weird sounds as he evades a few dozen enemies is priceless, and I know I’ve made him laugh at my own stupidity more than once. With that being said, the headset provides a tactical advantage as well, especially pertaining to the end bosses or when to use bombs and overdrives to be most effective. Most importantly, the headsets are great when it comes to choosing who should save each human and get the bonus that each one gives (i.e. if I know a specific human will grant an extra life and my friend has none, I’ll tell him to save the human rather than me).
Having covered online play, difficulty levels, and all the ships, I think that’s all I have left to talk about concerning Resogun. Anything else you want to know will either be in the review or in this article that was posted a couple days ago. Of course, if you have any comments or questions, let me know below! Leave a like or a follow if you’ve enjoyed, as it’s much appreciated. Then, consider taking a look at the “Links” tab for Let’s Play Channels!