Gaming, Technology, Uncategorized, Video Games

Scoring Guide For MOAAG

As you may have noticed, there’s a new tab at the top of the page titled “Scoring Guide.” If you click it, you’ll see a list of possible scores from 1-10, and you’ll see in a little detail what each one means. This guide will correspond to all game reviews on this site.This way, you’ll always have a reference as you read each review, and you’ll have a better idea of what each numerical score means. Of course, if I award a game a decimal score (i.e, 7.5) you’ll have to read between the lines to realize that it shares aspects of both the number above and the number below it. This guide is not meant to be used explicitly; there will be details in the review that will explain why each game received its respective score, but at least this will serve as a summary and a reference. I will most likely be updating that tab in the future with more details, but for the time being, I hope this is an upgrade from having no visible scoring rubric at all. I’ve also included the guide in this post so you can see it. Thanks for reading; that’s all I have for today!

10-Perfect. This game cannot be missed, and it is a must-play for every gamer. It does everything right, and excels in all aspects of design and gameplay. You should have pre-ordered this.

9-Amazing. This game is almost perfect. It succeeds in nearly every way, and its shortcomings are minor and few. This game is a must-play for anyone interested in the game’s respective genre. This is worth buying immediately.

8-Great. This game is very solid. It succeeds in nearly every way, but it has enough shortcomings to be obvious and noticeable. This game is not necessarily a must-play, but it holds a lot of appeal. It is worth buying, but you might want to wait till a $10 or $15 sale rolls around.

7-Good. This game is decent. It either has enough shortcomings to negate where it truly excels, or it contains many aspects that are simply average or on-par for the genre. It is still worth playing, but maybe borrow it from a friend. It might be worth buying when it hits half-price.

6-Neutral. This game is not a stand-out in any way. It is below average in some aspects, but may still hold appeal to those who truly love the game’s respective genre or series. Don’t buy this game until it hits the bargain bin.

5-Borderline. This game is neither necessarily good nor necessarily bad. This title may be good in some aspects, but it mainly falls short. It cannot be recommended to many, if any. Don’t buy this game until it hits the bargain bin.

4-Bad. This game isn’t worth your time. It is flawed in nearly every aspect, at least in some capacity. Only those truly in love with the game’s respective series or genre may find this game slightly appealing, if for nothing more than nostalgia. Do not buy this game unless you find it at a yard sale.

3-Awful. This game wasn’t worth developing. It is greatly flawed in some aspects, if not most. Nobody will find much fun in this experience, and it should be avoided. Do not buy this game.

2-Atrocious. This game is terrible. The developers should not have been paid for this. Many aspects are extremely flawed, if not entirely broken or nonexistent. This game should be avoided, and it is not worth buying at any cost.

1-Horrendous. This game is so bad that it cannot be described. The controls may be broken, glitches abound, and the game may not even work at all. Only play this game to know what the worst game ever looks like. Only buy this game if you think that its utter deficiency will someday make it worth a lot of money.

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1 thought on “Scoring Guide For MOAAG”

  1. (1) Rating conflation and confusion. There is little difference between 1-4, 5-6 and 7-8. 1-4 simply aren’t worth playing, 5-6 are going to be borederline cases depending on the individual and 7-8 are really good games but not necessarily must play. Here, then, you have 3 effective ratings instead of 8 ratings and these sit next to ‘9’ and ’10’ for a total of 5 possible ratings. The problem here is too little differentiation, confusion and bloat. Why have so many ratings when the spirit behind the ratings is clear throughout the grouping but not individually?

    (2) Adjective usage and other qualifiers. How can a game you consider “not worth developing” sit anywhere but at a rating of 1? That doesn’t make much sense. Why use the words to describe 1-4 when they are all similar? They are too similar unless off-set by more detail than you are giving. And that detail should be in objective statements, not subjective statements. Why use ‘good’ as the lowest possible positive score (rating 7)? Truth be told, you’re using it in place of ‘decent’ and that’s not fair. Why wait for such a drastic sale for a ‘great’ game? It’s disrespectful to the game when it’s considered (a) great and (b) money isn’t an issue.

    (3) All things considered, it looks like you’re grasping at words to use and a reason to use a 10-point system over something much more organic. Given the confusion within the ratings themselves (see point 2) it’s impossible to respect the system as such. You need to scrap this and find a genuinely meaningful way to use a 10-point system if that is what you really want to do. I’d likely still disagree with it, of course, but I would respect a grounded 10-point system that did not look as arbitrary as this one does.

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